
Three Verago together can perform an invocation that summons powerful lifedraining spell called "Powerword". Keep distance while dealing with them, else they will mindlessly throw themselves on you to deal a suicidal blow, which kills you or leaves you with a little health. These floating demons cast strong dual skull storm spells, and will explode when killed. A single Verago can usually be driven away with a few shots, but they become quite dangerous in groups. Spectre-like creatures dressed in red robes. While most weapons will kill them and the lightning spell is particularly effective, pushing them into the Oneiros void with the Gel'ziabar stone is the most satisfying. Small birdlike creatures found for the most part in Oneiros who cast Mindshatter spells and then attack up close with sharp beaks and claws. Silver bullets are the key to killing them. Keisinger managed to trap one, so you'll have to face off against the Hound at one point.Ī flying demon that's all tentacles and teeth. This massive, fast, and powerful guardian of the Gel'ziabar Stone appears when the relic's power is overused. Levitating female demons in servitude to Bethany. Sharp-toothed aberrations that can bring deadly roots out of the ground far away from the main plant. Can be stunned by normal weapons, and then destroyed permanently dispel either before or after stunning them, but not during their stun animation.Alternatively you can kill them with Silver bullet or charged Tibetan Warcannon headshots, but the easiest method is to get in close and cast invoke on them. The skeletal remains of the Monastery monks, kept in an undead state by the poison of the Scythe of the Celts. Though it was confirmed by one of developers that actually it was Aaron who throws stuff at Patrick. The noises they make suggest they are mischievous children's spirits.

Poltergeists found in the manor, especially the kitchen, that will throw knives, plates, and other loose objects. Only ether traps are effective against them and the ectoplasm spell. Anything fire based such as Molotov won't harm them.įound in the manor chapel, the ghost monks are very fast and hard to see unless you Scrye. Silver bullets, Warcannon and Dispel can kill them easily. When attacked, they will disappear into the floor and come up somewhere else. This monstrosity spits poison at you from a distance or slashes at you up close. Besides being the strongest they're pretty rare to encounter in game. Gray and monstrous version of the normal white howler, can endure several bullets or a few shotgun blasts before going down.

These creatures are fast, can jump very far, and deliver wicked, wide-reaching slashes with their front claws.Ī green version of the howler that can take a lot more damage. The Howlers are the minions of Lizbeth Covenant, and are rumored to have an even closer connection to her than that of just servants. Also immune to the Invoke spell's effects while alive. Red robed monk leaders armed with the Skull Storm spell. A living monk cannot be harmed by the Invoke spell. Shoot from a distance, and be very careful while using Invoke.Ī monk living in the Monastery in the past, driven to homicidal madness by the Scythe of the Celt. Invoke doesn't work on her.Ī particularly dangerous type of Trsanti that throws lit sticks of dynamite. Also susceptible to Invoking.Ī female Trsanti that uses Skull Storm and Shield spells from a distance, and a small dagger up close. Sometimes he will attack with twin knives. The turban'd Chieftain carries a shotgun and is dangerous up close. The warrior Trsanti carries a pistol and scimitar, and is deadly either up close or at a distance. One of the game's few human enemies, the Trsanti are allied with Ambrose. They can be killed with normal weapons, or by jumping on them. Rats appear in a few spots in the game, and half the time don't even attack you. Otherwise they just fly around and look scary. Bats only attack you in a few spots in the game.
